Emperia - (Aug 2022 - Dec 2023)
Worked with Emperia (Remotely)
- Built an app (Artemis) in Unity Engine to create virtual spaces
- Used Zenject for Dependency Injection
- Optimized loading of 3D spaces
- Optimized loading of assets in spaces
- Added/optimized new virtual 3D spaces for clients
- Worked on Artemis backend, written in python
- Built a 360° video feature
- Used OpenCV and a machine learning model to clean up the background
- Generated frames which can be used to create a 360 video effect in Unity
- Built an augmented reality app for iPhone and iPad, allowing users to:
- Track user environment
- Place objects in it
- Show products in the environment
- Interact with products
- Add a Try On feature to try out clothing
- Prototyped app ideas for Vision Pro
- Built pipelines using Unity Cloud, allowing for easy deployment of apps across multiple platforms (Windows, macOS, iOS)
- Used shell scripts (post-build process) to deploy apps to Patch-kit
Tech used
- Unity Engine
- C#, Python, Shell, and Swift
- Windows, MacOS, iOS, and Vision OS,
- AWS - Lambda, API gateway
- Fast APIs
- MongoDB
- Patch-kit
- Git - Source Tree, Git hub, Git hub actions
- Unity cloud
- Visual Studio Code and Rider
- Terminal