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Emperia - (Aug 2022 - Dec 2023)

Worked with Emperia (Remotely)


  • Built an app (Artemis) in Unity Engine to create virtual spaces
    • Used Zenject for Dependency Injection
    • Optimized loading of 3D spaces
    • Optimized loading of assets in spaces
    • Added/optimized new virtual 3D spaces for clients
  • Worked on Artemis backend, written in python
  • Built a 360° video feature
    • Used OpenCV and a machine learning model to clean up the background
    • Generated frames which can be used to create a 360 video effect in Unity
  • Built an augmented reality app for iPhone and iPad, allowing users to:
    • Track user environment
    • Place objects in it
    • Show products in the environment
    • Interact with products
    • Add a Try On feature to try out clothing
  • Prototyped app ideas for Vision Pro
  • Built pipelines using Unity Cloud, allowing for easy deployment of apps across multiple platforms (Windows, macOS, iOS)
  • Used shell scripts (post-build process) to deploy apps to Patch-kit

Tech used

  • Unity Engine
  • C#, Python, Shell, and Swift
  • Windows, MacOS, iOS, and Vision OS,
  • AWS - Lambda, API gateway
  • Fast APIs
  • MongoDB
  • Patch-kit
  • Git - Source Tree, Git hub, Git hub actions
  • Unity cloud
  • Visual Studio Code and Rider
  • Terminal