MyyHashstash - (Jun 2015 - Nov 2016)
Worked with MyyHashstash - (formerly Hashstash) (On Site - Delhi)
Built Ludo Live
Helped designers with design requirements
Prototyped variations of board types
- 2 Player variation
- 4 Player variation
Added multiplayer features
- Initially added Google Play Multiplayer APIs
- Integrated Octro's in-house multiplayer APIs, with the help of their backend team
Created card and character systems
Added the OLD Asset bundle system to dynamically deliver cards on demand
Added currency system
Continuous optimization and enhancement of various features
Helped in recruitment of new developers
Tech used
- Unity Engine
- Android and iOS
- Play store and App Store
- Google Play Services
- C#
- Bitbucket
- Visual Studio Code